CHARACTER NAME: Daggett
PLAYER NAME: Quincy Mitchell
CLASS: Fighter 10 (Two-Weapon Warrior) SENSES: Perception + 10
ALIGNMENT: Chaotic Good
BACKGROUND: Sasserine Native
INITIATIVE: + 7 [+ 5 Dex, + 2 Trait] (+ 2 while swimming)
AC: 26 [+ 5 Dex, + 9 armor, + 1 natural armor, + 1 dodge] Tch 16, FF 20
(+ 2 dodge when making full attack with both weapons)
STR: 14 / 16
FORT: + 10 (+ 7 base, + 1 Con, + 2 Cloak) + 3 vs Fear
REF: + 10 (+ 3 base, + 5 Dex, + 2 Cloak) + 3 vs Fear
WILL: + 6 (+ 3 base, + 1 Wis, + 2 Cloak) + 3 vs Fear
FEATS: armor proficiency (heavy, medium, and light), shield proficiency, tower shield proficiency, martial weapon proficiency (all), simple weapon proficiency (all), combat reflexes, weapon finesse, dodge, mobility, power attack, two-weapon fighting, improved two-weapon fighting, critical focus, improved critical (rapier), outflank, and precise strike.
TRAITS: suspicious and reactionary.
TRAINED SKILLS: acrobatics + 16, climb + 8, craft (armor) + 5, craft (weapons) + 5, handle animal + 7, knowledge (dungeoneering) + 5, knowledge (engineering) + 5, perception + 11, profession (sailor) + 5, ride + 7, sense motive + 8, survival + 7, and swim + 11.
BASE ATTACK: [+ 10/+ 5 | CMB: + 13 | CMD: 29]
MELEE ATTACKS: [+ 10/+ 5 BAB | + 5 Dex (Wpn Fin) | + 1 magic]
+ 1 shock rapier + 13/+ 8 (1d6+ 4 plus 1d6 electricity/15-20/x2) [+ 10/+ 5 BAB | + 5 Dex (Wpn Fin) | + 1 magic | + 1 feat (Wpn Foc) | – 4 2-wpn] AND + 1 rapier + 13/+ 8 (1d6+ 2/15-20/x2) [+ 10/+ 5 BAB | + 5 Dex (Wpn Fin) | + 1 magic | + 1 Feat (Wpn Foc) | – 4 2-wpn]
+ 2 attack and damage when making a full attack with both weapons.
- 3 attack and + 6 damage when power attacking.
RANGED ATTACKS: short bow + 15/+ 10 (1d6/x3)[+ 10/+ 5 BAB | + 5 Dex]
LANGUAGES: common, giant
WEAPONS: + 1 rapier, + 1 shock rapier (Added Shock ability), masterwork light mace, masterwork rapier, masterwork sickle, normal light mace, short bow, 5 normal daggers and 4 silver daggers.
ARMOR: + 1 mithral chain shirt, celestial armor.
GEAR: backpack, bedroll, grappling hook, small steel mirror, belt pouch, 50 ft. silk rope, 7 sunrods, 20 normal arrows and a traveler’s outfit.
MAGIC ITEMS: amulet of natural armor + 1, belt of giant strength + 2 (Crafted by Garrack), boots of elvenkind, cloak of resistance + 2, 3x potions of cure light wounds, 3x potions of cure moderate wounds, 2x potions of lesser restoration, and a wand of cure light wounds (50 charges).
Bravery (Ex): Starting at 2nd level, a fighter gains a + 1 bonus on Will saves against fear. This bonus increases by + 1 for every four levels beyond 2nd.
Defensive Flurry (Ex): At 3rd level, when a two-weapon warrior makes a full attack with both weapons, he gains a + 1 dodge bonus to AC against melee attacks until the beginning of his next turn. This bonus increases by + 1 every four levels after 3rd. This ability replaces armor training 1 and 2.
Twin Blades (Ex): At 5th level, a two-weapon warrior gains a +1 bonus on attack and damage rolls when making a full attack with two weapons or a double weapon. This bonus increases by +1 for every four levels after 5th. This ability replaces weapon training 1.
Doublestrike (Ex): At 9th level, a two-weapon warrior may, as a standard action, make one attack with both his primary and secondary weapons. The penalties for attacking with two weapons apply normally. This ability replaces weapon training 2.