The PCs awake on the northern shore of the Isle of Dread, shaken from their ordeal but relatively intact. The Minnow lies holed, impaled on a reef a few hundred feet from shore, thus leaving only one option – a dangerous overland journey to Farshore. As the PCs take stock of the situation, a hungry tyrannosaurus wanders out of the jungle looking for a quick meal. After dealing with the beast, their expert Urol Forol plots a route to safety for them. Before the party leaves the shore, they had to gather up all the survivors and as many provisions as they could find.
The journey to Farshore takes the castaways through a jungle inhabited by large predatory birds and hungry dinosaurs. After encountering an outcast aranea, the PCs come to an ancient underground ruin manned by monstrous scavengers and the restless dead. As they leave, they can’t shake the suspicion that they are being watched.
On the other side of the mountains, the trail winds along a stretch of shoreline cliffs. A primitive band of gargoyles strikes at the PCs numerous times before they can leave the cliffs for the island interior. This transition is hampered by a number of mishaps, and eventually the group heads in to the island interior.
The PCs then find themselves in a fog-shrouded jungle with no apparent way out. That night, the fiend who has been silently stalking them (a simian demon known as a bar-lgura) finally strikes, abducting Urol in the process. Recovering the expert leads the PCs to an ancient shrine to Demogorgon, forcing them to deal with the fiend and his minions.